Fancy Skulls – a procedural death labyrinth

I was super excited back in January when an early-access version of Fancy Skulls from developer tequibo was made available for purchase on respectively the Humble Bundle platform and the IndieGameStand. Arguably the game was still work-in-progress back then, but the Unity-based program already had some interesting and unique elements to offer.

Recently, back in June, Fancy Skulls was released on Steam as an early-access game after being GreenLit by the community. The latter is especially important to bear in mind as this review is based solely on version 0.7.2, and several elements are thus likely still subjects to change in future updates. However, the accomplishment of being GreenLit and the constant flow of updates throughout many months clearly shows a dedicated developer and a game worth writing about.

Fancy Skulls rewards the player for taking their time to aim properly as all enemies have a weak spot.

Fancy Skulls is an interesting, roguelike first-person shooter set in a mysterious, surreal and ever dangerous labyrinth inhabited by a range of monster eggs which comes alive as the player triggers the room. The first thing which strikes the eye is the unique and very abstract graphics – especially the enemies have a very unique and intriguing design, in fact, they stand out as something which you haven’t seen in any game before.

Secondly comes the very straightforward and smooth movement (seemingly inspired by games like Unreal Tournament or Quake) and mouse-control – something which is done very likeable for a game created in Unity. Fancy Skull utilizes the standard WASD-controls, but the player will soon discover that movement and time can be altered and changed. An example hereby is a kite, which instantly changes the gameplay significantly by allowing the player to fly.

Chests and crates are scattered throughout most rooms, adding a treasure-hunter element.

Chests and crates are scattered throughout most rooms, adding a treasure-hunter element.

This brings me to the gameplay. Fancy Skulls has one, seemingly simple and straightforward goal; complete level 1-9. Without dying, of course. Though, after the first few deaths completing all nine levels and all rooms without dying suddenly appears quite a challenge. And truth be told, it is. The different enemies requires an individual analysis – does it move, if yes, how and where is its weak spot. The latter is not always as obvious as you’d like it to be – something which ultimately forces the player to position themselves to get a clear shot – an act which needs to be done flawlessly as each room locks down until all enemies are cleared.

However, the most important aspect the Fancy Skull’s gameplay is the range of items and upgrades gathered from chest and purchased from stores. The different items furthermore appear very balanced as players are forced to wait for mana regeneration before an item may be used again, and since each item and upgrade is done on the cost of another item or upgrade.

Keys, coins or ammo-packs are found in most rooms and rewarding upon clearing a room.

Keys, coins or ammo-packs are found in most rooms and/or rewarded upon clearing a room.

The stores (or, rather, vendors) – which currency is coins picked up after completing a room or gathered from drops – allows the player to upgrade their weapon(s) as they see fit. I found the standard revolver to be very powerful by sacrificing six-shots to just one (but with all six bullet’s damage in one) and purchasing a no-ammo upgrade – effectively creating a sniper rifle. Upgrading weapons does allow for some strategic gameplay as some upgrades are weak against certain type of enemies while some are powerful against other enemies.

A massive difference compared to other similar games is the limited ammunition, required aiming and otherwise strategic planning of weapon upgrades. These elements does all contribute towards making Fancy Skulls truly unique while offering a great replay-ability.

One of the many items ignites nearby enemies.

One of the many items ignites nearby enemies.

Roguelike games have always been a part of the gaming scene, but only a fair few first person shooters are vaguely fitting the sub-genre’s requirements of permanent death and procedural level generation. Not only is Fancy Skulls one of them, but the game is likely to set a new standard and be an inspiration for new games within this genre – especially considering the fact that the game is still being developed!

Fancy Skulls is truly fancy, and it deserves more recognition than it already has achieved. The game is highly recommended with an interesting gameplay, surreal and abstract graphics and hours of re-playability.

Buy Fancy Skulls on Steam here:
http://store.steampowered.com/app/307090/

Buy Fancy Skulls directly from tequibo (and get a Steam key as well):
http://www.fancyskulls.com/