Playing a game usually means having and following a comprehensive and at times complicated recipe; but Fenix Rage by Green Lava Studios shows that the recipe may be as simple as making cookies. Unfortunately I cannot make cookies. Instead, I must accept fate and cope with a slowly boiling rage and frustration as I enter the inevitably lead to death the thousandth time.
Fenix Rage appears relatively simple at first glance with easy and very responsive core-mechanics. The player is given the ability to use infinite double-jumps and a special quick-dashing technique – each action may be cancelled by moving differently, should the player wish to do so. However, with the intriguing and highly challenging map design the controls are very hard to master accordingly.
Surprisingly, the gameplay itself is even simpler than the controls as the charming platforms are loaded. The game offers two approaches on each map – the player may either choose to go for speed and thus optimize their run flawlessly and compete on the leaderboards, or they may attempt to collect all cookies at the cost of time. I say two approaches because attempting to do both successfully simultaneously is, more or less, impossible – something which undeniably teases you to complete each map more than once to obtain both things. Naturally, the maps furthermore get increasingly more complicated as more hazardous puzzles are introduced as well as unforgiving bosses being unleashed.
The different puzzles moreover introduces some very interesting and unique gameplay as coordination and positioning suddenly becomes a crucial part of completion. Similar, each boss (and there are many!) is unique and forces the player to develop different strategies to defeat them. Failing to do any of the above means death and a complete restart of the map – there is no health bar, start-from-where-you-died or anything slightly forgiving.
The maliciously designed obstacles unavoidably means that the player is going to die. A lot. This aspect requires Fenix Rage to find the perfect balance between frustration, rage and a slight humiliation of the player’s self esteem. There are no excuses whilst playing Fenix Rage – you either understand the map, obstacles and control the movement flawlessly, or you die. Moreover, understanding the map becomes increasingly more relevant as the player advances from the ten-second maps – something which brutally bumps up the difficulty promptly and significantly. Completing a map thus requires either an incredible lucky run or full control of the movement – and rewards both relief and a feel of accomplishment.
And as if completing the levels normally wasn’t enough, the game offers two extra options (Challenge and God). The challenge-mode requires the player to complete the map on limited jumps / dashes – something which often results in having to time each jump perfectly to not waste a single pixel. The god-mode offers a whole new way of playing as the player now is required to touch all obstacles in a seemingly impossible amount of time.
If you aren’t prepared, Fenix Rage will tear apart and humiliate your self-esteem and everything you thought you knew about mastering platformers. Fenix Rage is truly testing your skill (and at times what feels like your sanity), but Green Lava Studios understands how to balance the ocean of infuriating moments with the rewarding sense of accomplishment when completing a level. If you are up for a challenge and master anger management as well as platformers, Fenix Rage is a must-have.
Buy Fenix Rage on Steam here: http://store.steampowered.com/app/294460/
A press copy for reviewing purposes was kindly provided by the developer.