Heavily inspired by the War of Currents in the late 1880’s, platformer Tesla Breaks the World by developer Archetype Global introduces the player to a gorgeous hand-drawn world with an impressive story covering the extreme rivalry between Thomas Edison and Nikola Tesla.
An interesting story with an even more interesting and impressive visual presentation. Welcomed by hand-drawn artwork – referring simply to graphics is not justified – inspired by classic cartoons, abstract and modern art and the works of Eyvind Earle, the player is instantly engrossed in the colourful world. Our protagonist and enemies are moreover animated very well and accommodate the overall design nicely – some players might even draw parallels to some of Disney’s newer character-designs.
Tesla Breaks the World is a traditional 2-D-platformer with the standard controls (jump, double-jump, left and right), but a few elements greatly sets this game apart. In particular the map design which, more or less, is randomly generated. This is great for replayability and ensures that no stage is too alike whilst utilizing a very interesting and innovative approach to the otherwise stagnated 2-D platformer-genre. Furthermore, Tesla’s latest invention, the Micro-Portable Magnifying Transmitter Device (a very fancy name for an equally fancy teleportation-gun) allows players to absorb various elements and enemies and place (or throw) them at desired locations allowing for some interesting gameplay options.
In addition to the above, zombies will spawn depending on how fast (or slow) the player solves puzzles and how often they use their Transmitter Device. This encourages players to solve puzzles and overcome obstacles efficiently as not doing so causes more enemies to spawn. Similar, as the player progresses through the stages, more items are being unlocked – for instance an electric-powered hover-platform which allows Tesla to overcome larger jumps and heights. A narrator is furthermore accompanying the player through the stages; constantly having a witty tone which together with the art exudes the passion the game has been developed with.
Unfortunately Tesla Breaks the World faces some serious issues when it comes to the actual controls. Whilst the initial design is flawless, the game unfortunately executes all commands poorly causing them to feel slow and unresponsive. Tesla almost floats when jumping, and gravity seems to be slightly too low. The main issue overall is the poor framerate – which also appears to be the main reason why the controls feel floaty.
The framerate issues are especially bad when VSync is activated – causing the game to constantly perform under 30 fps despite being capped at 100+. VSync is in general an awesome feature as it synchronizes your frames per second with your monitor’s refresh rate and – if performing correctly – delivers a much smoother experience. Disabling VSync does increase the framerate significantly, but it is still struggles to deliver a smooth gameplay. This is a huge shame, because everything else is really well-made – all from the voiceovers, artwork and story.
Tesla Breaks the World is the product of both a successful Kickstarter campaign, a successful GreenLit and fourteen months of hard work from the part-time indie developer, Archetype Global. It offers an engrossing story in very appealing and charming visuals utilizing hand-drawn elements and dark silhouettes, but fails at its technical performance. The game is, unfortunately, at current state facing serious issues performing to a bare acceptable level, but this is no doubt something which the developer intends to fix. This review will be updated accordingly to give a very warm recommendation, should a patch arrive.
Buy Tesla Breaks the World on Steam here: http://store.steampowered.com/app/314210/
A press copy for reviewing purposes was kindly provided by the developer.