A journey to the Outer-Poles

In a desperate attempt to escape a calamitous attack on Rughzenhaide Castle and securing the life of Princess Selphin Rughzenhaide, the royal guardian Ritona Reighnvhasta performs an unorthodox and highly hazardous teleportation spell. The untested spell, utilizing the rich and extremely powerful manastreams, quickly shows a greater test of Ritona’s skills as a manakravter than expected, and the two young women find themselves alive, but stranded on the other side of the planet in foreign lands surrounded by mysterious characters as a result.

Princess Selphin and Ritona must now enter an adventurous and circuitous journey back to Rughzenhaide to face their assailants and re-take what’s rightfully Selphin’s… and without further ado, welcome to the first milestone, or part, in the fault miniseries by Japanese doujin circle ALICE IN DISSONANCE, published by Sekai Project and realized by 1137 Kickstarter backers.

The art and character design is done nicely and suits the anime-genre perfectly. Worth noting is how the male characters are slightly westernized.

The artwork is very well made and will be eye-candy for anime lovers.

It is important to stress for readers unfamiliar or new with the genre that this is not a game; nor an interactive novel. In fact fault is verging on being a kinetic visual novel (a novel with pictures and audio), rather than an actual visual novel, as the player is met with only one interactive choice which seemingly has no significant importance for how the story unfolds. An increased amount of interactive choices would have been appreciated as the otherwise very controlled kinetic-approach undeniably puts a lot of pressure on the story. The prologue does in this regard appear slightly light-hearted, but it nonetheless manages to set the scene for a delightfully intriguing story following the mysterious and fascinating Rune character.

The mysterious Rune, whom quickly befriends Princes Selphin and Ritona upon their arrival in Kadia City, suddenly disappears the day before their planned departure. Princes Selphin, whose body, like Ritona’s, is running out of natural mana and thus energy, insists that they dedicate some of their limited time to figure out what happened to Rune, and whether she requires their help. And with that decision, the two young women enters a very dark rabbit hole…

Innocence can not always hide dark and terrifying secrets, or can it…?

fault -milestone one– is exquisitely accompanied by an impressive instrumental soundtrack. Unfortunately some tracks are somewhat short, and slow-readers will thus experience several repeating tracks as a result. However, repeating tracks are compensated by immersive suspense-music which intensifies perfectly following the story line. Overall, the soundtrack accomplishes everything a well-made soundtrack should – which is great and very appealing in a visual novel!

The user interface is moreover surprisingly beautiful and super simple to use – unlike other visual novels which have a tendency to be slightly clunky. The reader is met with neat saving- and loading-features as well as an encyclopedia which may be accessed at any time. The encyclopedia is extremely helpful due to the occasional and very complex descriptions of mana- and manakravte terminology as readers, whom may feel inclined to skip a few information-heavy paragraphs, can catch up if need be. Things like locales and noteworthy items are moreover covered.

The villains are share a special mysterious and, admittedly, highly interesting aura.

The villains all share an unique and highly mysterious aura.

In conclusion, fault -milestone one- remains nothing but a very polished visual novel with an intriguing text-only story starring mysterious and dark characters in an Earth-like fantasy world. The artwork is great and the soundtrack accompanies both art and story impressively. However, due to fault being the first part in a mini-series, readers will be left with several unanswered questions and a keen desire for closure. So, ALICE IN DISSONANCE and Sekai Project; hurry up!

Buy -fault- milestone one- on Steam here: http://store.steampowered.com/app/286260/

A press copy for reviewing purposes was kindly provided by the developer.

Please note that this review is reviewing the director’s cut version exclusive to Steam. 

A gorgeous platformer, patented by Tesla

Heavily inspired by the War of Currents in the late 1880’s, platformer Tesla Breaks the World by developer Archetype Global introduces the player to a gorgeous hand-drawn world with an impressive story covering the extreme rivalry between Thomas Edison and Nikola Tesla.

An interesting story with an even more interesting and impressive visual presentation. Welcomed by hand-drawn artwork – referring simply to graphics is not justified – inspired by classic cartoons, abstract and modern art and the works of Eyvind Earle, the player is instantly engrossed in the colourful world. Our protagonist and enemies are moreover animated very well and accommodate the overall design nicely – some players might even draw parallels to some of Disney’s newer character-designs.

The artwork is absolutely stunning and very well made. Animations moreover suits the environment very well.

What can possibly go wrong…

Tesla Breaks the World is a traditional 2-D-platformer with the standard controls (jump, double-jump, left and right), but a few elements greatly sets this game apart. In particular the map design which, more or less, is randomly generated. This is great for replayability and ensures that no stage is too alike whilst utilizing a very interesting and innovative approach to the otherwise stagnated 2-D platformer-genre. Furthermore, Tesla’s latest invention, the Micro-Portable Magnifying Transmitter Device (a very fancy name for an equally fancy teleportation-gun) allows players to absorb various elements and enemies and place (or throw) them at desired locations allowing for some interesting gameplay options.

In addition to the above, zombies will spawn depending on how fast (or slow) the player solves puzzles and how often they use their Transmitter Device. This encourages players to solve puzzles and overcome obstacles efficiently as not doing so causes more enemies to spawn. Similar, as the player progresses through the stages, more items are being unlocked – for instance an electric-powered hover-platform which allows Tesla to overcome larger jumps and heights. A narrator is furthermore accompanying the player through the stages; constantly having a witty tone which together with the art exudes the passion the game has been developed with.

…definitely not Thomas Edison going mad and stealing your blueprints! The artwork throughout the entire game is very charming and very well made. Animations moreover suit the environment nicely.

Unfortunately Tesla Breaks the World faces some serious issues when it comes to the actual controls. Whilst the initial design is flawless, the game unfortunately executes all commands poorly causing them to feel slow and unresponsive. Tesla almost floats when jumping, and gravity seems to be slightly too low. The main issue overall is the poor framerate – which also appears to be the main reason why the controls feel floaty.

The framerate issues are especially bad when VSync is activated – causing the game to constantly perform under 30 fps despite being capped at 100+. VSync is in general an awesome feature as it synchronizes your frames per second with your monitor’s refresh rate and – if performing correctly – delivers a much smoother experience. Disabling VSync does increase the framerate significantly, but it is still struggles to deliver a smooth gameplay. This is a huge shame, because everything else is really well-made – all from the voiceovers, artwork and story.

Several elements, including weapons and randomly generated maps together with the artwork, makes the game very appealing.

Tesla Breaks the World is the product of both a successful Kickstarter campaign, a successful GreenLit and fourteen months of hard work from the part-time indie developer, Archetype Global. It offers an engrossing story in very appealing and charming visuals utilizing hand-drawn elements and dark silhouettes, but fails at its technical performance. The game is, unfortunately, at current state facing serious issues performing to a bare acceptable level, but this is no doubt something which the developer intends to fix. This review will be updated accordingly to give a very warm recommendation, should a patch arrive.

Buy Tesla Breaks the World on Steam here: http://store.steampowered.com/app/314210/

A press copy for reviewing purposes was kindly provided by the developer.